так как этот двиг начинает ставать все более популярным, соответсвенно нужно ламать и его)) вот что я нашел по формату UPK (в нем находится основная часть текстур и звуков):
единствення рабочая програмка:
EXE - http://thehackisback..._Info_Win32.rar
Source - http://thehackisback...PK_Info_Src.rar
Взято отсюда http://forums.epicga...ad.php?t=597581
Unreal Engine 3
Автор
SAS
, Nov 08 2008 11:13
Сообщений в теме: 2
#1
Отправлено 08 November 2008 - 11:13
Цитата |
I've managed to make a lot of progress on the UPK format. I can now partially extract data, although it doesn't always make sense. One of the types I've been more successful with are wav (actually ogg) files. Aside from some extra header data at the beginning of the file (which I haven't been able to decode, part of the reason why I'm posting all this now, but more on that later), OGG files are fully playable. Using a hex editor, you can just remove everything before the first occurance of "OggS" and you'll have a perfectly fine Ogg file. Unfortunately, the extracted data from textures is unusable (for now). They aren't stored in the DDS format (as far as I can tell), so I need some help figuring it out. I'm posting a compiled version of the app for those who just want to extract sounds, while I'm posting the source for those who want to help. Its written in C# and uses .NET 2.0. Any and all help will be appreciated. If necessary, I will start up a Codeplex project just to keep everything organized. EXE - http://thehackisback..._Info_Win32.rar Source - http://thehackisback...PK_Info_Src.rar To extract a file, just select an item in the right-most column ("Actual Exportable Items") and either use the Export > Selected menubar item, or just right-click on the item you want to export. Again, most of the stuff thats exported doesn't make any sense (at least to me), so don't complain if you can't get what you want. I suppose as a little disclaimer I should say that I take no responsibility for what you do with the exported data and that all the code contained in this project was written by me and me alone, I in no way reverse engineered Epic's software to learn how UPKs were set up. All I did was use the info outputted by the PkgInfo commandlet and the info at the BeyondUnreal wiki for UE2 packages, which are similar in design. |
вот еще. при извлечении создаются файлы DDS:
Цитата |
It is DDS data packed with LZO (lzo_1x). In the texture data block look for magic 0xC1,0x83,0x2A,0x9E (yes, the same as in UPK first four bytes), on +8 bytes you have compressed size, and on +24 starts actual compressed data. Uncompressed data is in RAW format, you have to rebuild DDS header upon export on your own. |
товарищи программеры, может как-то посмотрите исходный код програмки?
#2
Отправлено 16 November 2008 - 13:35
А конкретно что взламывать посредством этого инструмента???
Назовите горячую игруху
Назовите горячую игруху
#3
Отправлено 21 November 2008 - 10:11
програмка может извлекать звуковые файлы формата OGG.
игры:
Aliens: Colonial Marines — (2009) Gearbox Software
America’s Army 3.0 — (2007) Армия США
APB — (2007) Webzen
Bioshock — (2007) Irrational Games (модификация Vengeance Engine 2, графическая часть Unreal Engine 3 не использовалась)
Blitz: The League II — Midway Games
Brothers in Arms: Hell's Highway — (2008) Gearbox Software
Elveon — (2008) 10tacle Studios
Gears of War — (2006) Epic Games
Huxley — (2008) Webzen
Lost Odyssey — (2008) Mistwalker
Mass Effect — (2007) Bioware
Medal of Honor: Airborne — (2007) Electronic Arts
Mirror's Edge — (2008) Digital Illusions CE
Monster Madness: Battle for Suburbia — (2007) Artificial Studios
Mortal Online — (2009) Star Vault
Rise of the Argonauts — (2008) Liquid Entertainment
Roboblitz — (2006) Naked Sky Entertainment
Stargate Worlds — (2008) Cheyenne Mountain Entertainment
Stranglehold — (2007) Midway Games — Chicago Studio
Tom Clancy's Rainbow Six: Vegas — (2006) Ubisoft
Tom Clancy's Rainbow Six: Vegas 2 — (2008) Ubisoft
Too Human — (2008) Silicon Knights
Unreal Tournament 3 — (2007) Epic Games
Mortal Kombat vs DC Universe — 2008 Midway Games
Turok — (2008) Propaganda Games
Supersonic Acrobatic Rocket-Powered Battle-Cars — (2008) Psyonix
Tiberium — (разработка приостановлена) EA Los Angeles
Gears of War 2 — Epic Games
Wheelman — Midway Games
Blade & Soul — NCSoft
The Last Remnant — Square Enix
The Punisher: No Mercy — Zen Studios
и это далеко не полный список...
игры:
Aliens: Colonial Marines — (2009) Gearbox Software
America’s Army 3.0 — (2007) Армия США
APB — (2007) Webzen
Bioshock — (2007) Irrational Games (модификация Vengeance Engine 2, графическая часть Unreal Engine 3 не использовалась)
Blitz: The League II — Midway Games
Brothers in Arms: Hell's Highway — (2008) Gearbox Software
Elveon — (2008) 10tacle Studios
Gears of War — (2006) Epic Games
Huxley — (2008) Webzen
Lost Odyssey — (2008) Mistwalker
Mass Effect — (2007) Bioware
Medal of Honor: Airborne — (2007) Electronic Arts
Mirror's Edge — (2008) Digital Illusions CE
Monster Madness: Battle for Suburbia — (2007) Artificial Studios
Mortal Online — (2009) Star Vault
Rise of the Argonauts — (2008) Liquid Entertainment
Roboblitz — (2006) Naked Sky Entertainment
Stargate Worlds — (2008) Cheyenne Mountain Entertainment
Stranglehold — (2007) Midway Games — Chicago Studio
Tom Clancy's Rainbow Six: Vegas — (2006) Ubisoft
Tom Clancy's Rainbow Six: Vegas 2 — (2008) Ubisoft
Too Human — (2008) Silicon Knights
Unreal Tournament 3 — (2007) Epic Games
Mortal Kombat vs DC Universe — 2008 Midway Games
Turok — (2008) Propaganda Games
Supersonic Acrobatic Rocket-Powered Battle-Cars — (2008) Psyonix
Tiberium — (разработка приостановлена) EA Los Angeles
Gears of War 2 — Epic Games
Wheelman — Midway Games
Blade & Soul — NCSoft
The Last Remnant — Square Enix
The Punisher: No Mercy — Zen Studios
и это далеко не полный список...